FORGE BETWEEN THE PULSES / 0200

Ricochet Foundry

Build full alloy rows between bouncing orb pulses. A hit strips two blocks before a row can forge; spend rechargeable shields only when the forecast threatens your work.

Score
Rows
Actions left

Gold = alloy · red outline = pulse lane · white = aimed lane

How to play & accessibility

Select a lane then drop. Every second drop, the orb removes up to TWO blocks from its current lane BEFORE checking a full row. Then it advances one lane and bounces at an edge. Four nonempty lanes forge a row, remove one block each and restore one shield charge. Arm/cancel is free; only a pulse consumes its reserved charge. One reversal costs an action and changes direction, not the current pulse lane. Full lanes reject freely. Three rows within16 actions. Undo restores orb, shield, drops and alloy; restart resets all.

Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.